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Homeworld 2: Pc Cheats and Cheat Codes
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| - RU modification
Warning: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'persist*.lua' file in the 'homeworld2inprofilesprofile1campaignascension' folder. Warning: the number in the filename corresponds to the mission. Locate the 'RUs =' line at the bottom of the file and change its value to any desired number. - Best ships Warning: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'persist*.lua' file in the 'homeworld2inprofilesprofile1campaignascension' folder. Warning: The number in the filename corresponds to the mission. Open the 'persist*.lua' for the desired mission and add the following text blocks to get the best ships in the game. You add them just like you would any other ship. In terms of strategy, you should use both of them since the Sajuuk cannot defend against fighters, while the Dreadnought will tear through them. { {- All missions Warning: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'playercfg.lua' file in the 'homeworld2inprofilesprofile1' folder. Find the 'maxmission = x' entry. Change its value to '15' to unlock all missions. Warning: The game bases your initiateing fleet from your last real completed mission. - Change number of initiateing ships Warning: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'persist*.lua' file in the 'homeworld2inprofilesprofile1campaignascension' folder. Warning: the number in the filename corresponds to the mission. Open the 'persist*.lua' for the desired mission and search for a string of lines as follows: shipkeep pressed = { The "type ="Hgn_AssaultFrigate" section tells you what is in the ship's keep pressed. If you want more of it, just copy the entire string... { and paste more of them This will give you one more ship for each one pasted. You can create a huge fleet if desired. Warning: If you make a lot of ships that 'fly' out of the mothership in the initiatening, then you have to wait for all of them. This could be a while if you make 50 or so. Try to stick to frigates since they warp in separately. You can also edit the research you currently have and the modules in the ships. |
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